Combat in The Surge is dynamic and extremely challenging at times. Similar to Lords of the Fallen and Dark Souls, the game is in third person and will feature various sci-fi inspired Weapons and Armor that provides different stats. Players will be able to hack off the limbs of foes to acquire armour pieces to be used for themselves.
- Fast-paced, focused on dashes to dodge deadly attacks
- Visceral, decisive "fatality" moves triggered by staggering or dismembering enemies
- Stamina management is key. Stamina regeneration is affected by upgrades
- Targeting a part of the enemy which is armored will deal less damage, but you will earn the opportunity to deal a finishing blow that will cut off the limb in-tact, allowing you to loot the spoils, gain blueprints, and tech-scrap used to level up your exoskeleton.
- The Surge features vertical and horizontal attacks, which are used in combination with parry's, ducks and jumps as well as a boosted dodge – courtesy of your exoskeleton – culminating in swift, snappy, precise combat situations
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Noone seems to be explaining how combat works on a basic level. I understand the basic controls, but what’s a slide attack? How do you a jump attack? Are there others? Noe of this is explained.
How to dash attack on ps4
This would be good spot to detail combat mechanics. There seems to be a necessity for impact (staggering / stability depletion), but what is the secret sauce? Most times I mow through mobs and don't have much of a dismemberment window (using heavy duty with Lynx). But if I use a lighter weapon, I just futilely chip away at their health but don't stagger them.
Interesting but weird occurrence when fighting RHINO zombies using the yokusoe butterflies, slide attacking deals two different damage numbers - the first occurring when your feet hit their legs, usually around 23 damage
For the dual rigged guys that sprint at you, slide attack trips them up and gives way for a follow up. After your follow up, if they arent dead, dodge backward once as they will launch a single uninterruptible short-ranged attack. Once evaded, terminate with ease.
Many of the powerful late game weapons are elemental. This is strong vs many foes but against element resist enemies...not so. The titan( huge two handed hammer in the first area) deals pure crush damage for most of its moves, at times it is better than some late weapons. Different enemies have different weaknesses. With blocking, weapon type is to be considered. Huge weapons like dual claws, single rig and giant hammer /sword /Axe can nullify a blockable attack, flimsier weapons won't be able to absorb everything, but you can still counter attack after,
Blocking only works if you have enough stamina, some attacks such as twin blade double arm cross are not blockable same with heavy duty vertical attacks. Stamina drain is related to how much dmg is delt to you. Funny how security can block everything you dish out tho.
Got the Same Problem with blocking its Frustrating...
Can we get a description of damage types? Every weapon causes multiple different types of damage in the details, and they don't add up to the total damage either. Is there a benefit to weapons with increased elemental damage, crush, slash, or thrust?
Here's my question... How does blocking actually work? Sometimes I do it perfectly and can do a little counterattack and other times I get rekt. I've read that it has to do with how long you've held the button, that if you're holding for longer than a second it doesn't work. Anybody tested it at all?