Codename: EngelhartSingle-rigged |
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---|---|---|---|
Damage |
33 |
||
Impact |
High |
||
Attack Speed |
Low |
||
Proficiency Scaling |
Medium |
||
Energy Gain |
+60% |
||
0 |
33 |
||
0 |
11 |
Codename: Engelhart is a DLC Weapon in The Surge.
Codename: Engelhart Information
“A highly experimental boost tool built to achieve its potential even in extreme conditions. State-of-the-art heat sensors keep the pulsating casing seething hot in any surrounding. Please handle with care - extreme caution is advised! CREO is not eligible for any insurance claims relating to burn wounds during work hours.
For further information, please read the fine print.”
Codename: Engelhart Details
- When Warren attacks with CODENAME: Engelhart, the weapon emits a blue flame that extinguishes when Warren stops attacking (Unknown if the flame does any additional damage or is a cosmetic effect, as the weapon does not do any elemental damage)
Codename: Engelhart Location
- Wielded by ANGEL VI Zombies in Abandoned Production. There is one next to the first Smelter Bot, another in a hollow rocket shell just outside of the Ops building.
Codename: Engelhart Notes & Tips
- This weapon has the highest base damage of the weapons that can be found before the first boss.
Codename: Engelhart Upgrade Table
Level |
Upgrade Cost |
|
|
|
|
|
|
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Mk. 0 | N/A | N/A | 33 | 51 | ||||||
Mk. I | 741 | 9 | 45 | |||||||
Mk. II | 6,835 | 9 | 56 | |||||||
Mk. III | 11,353 | 9 | 67 | |||||||
Mk. IV | 16,328 | 9 | 78 | |||||||
Mk. V | 26,850 | 3 | ||||||||
Mk. VI | 45,202 | 9 | 117 | 131 | 183 | |||||
Mk. VII | 60,837 | 9 | 136 | 152 | 213 | |||||
Mk. VIII | 76,950 | 9 | 155 | 173 | 243 | |||||
Mk. IX | 93,378 | 9 | 174 | 194 | 273 | |||||
Mk. X | 26,850 | 3 | 216 | 331 |
- Anonymous
for someone who has problem killing enemy that has it:
you can lure him to med bay and kill him from there he has much bigger aggro range
- Anonymous
This weapon looks dope AF, it's Wargreymons gauntlet with a single flame claw.
It seems to have the highest crush damage in this category. Endgame nano enemies are weak to crush damage.
- Anonymous
This weapon has a heal buff. You will heal passifly when out of combot very slow. :D
- Anonymous
This is a pretty cool weapon, but the volatile spectre and imperator are both better and MUCH easier to get. The enemies which spawn carrying these in abandoned production have very advanced AI.
- Anonymous
It may be obvious but just gonna point out that this does NOT increase your HP by 10% like the other codename weapons
Good weapon at the time you can first get it, and honestly doesn't fall off next to other weapons either. The most important part is just the high crush damage on it, which is UNUSUAL. Most weapons don't have a lot of crush, just a bit. This is great against heavily armored opponents. At the least, save this weapon for the last area in the game, there is a highly-resistant enemy there that has 0 resistance to crushing. A Mk 5 Engelhart wrecks them big time.
3
+10
-1