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Implants for The Surge are listed on this page. Implants are used to increase the Stats of the player as well as provide new abilities or bonuses. A max of 8 Implants can be slotted when the game is first started, with half of them locked, and these slots unlock as you upgrade your Core Power, with additional locked slots being added when you upgrade your Exo-Rig. Each Implant also requires a certain amount of Core Power in order to equip, so you will have to balance between using more powerful Implants or using more powerful Armor, since Armor also requires Core Power. There are more powerful versions of the same Implant, so if you find one you really like, odds are you can find a better version of it later in the game. Some Implants even stack.

 

This page is being consolidated and redesigned - please pardon our dust.  :-)  Implants in the big table are being moved into the appropriate subcategories - if you don't see the implant you're looking for, then it's most likely been moved over already.



Implants

Name

Effects

Type

Blue X-Cables

Core Power Consumption 1
Energy Consumption -10%

Hot Swap

 Red X-Cables

Core Power Consumption 2
Energy Consumption -15%

 Hot Swap

 Sustaining Array v.1

Core Power Consumption 1
Energy Decay -25%

Hot Swap

 Sustaining Array v.2

Core Power Consumption 2
Energy Decay -50%

Hot Swap

Voltaic Dynamo v.1

Core Power Consumption 2
Energy Gain +20%

Hot Swap

 Voltaic Dynamo v.2

Core Power Consumption 3
Energy Gain +30%

 Hot Swap

 Tactile Omni-Boost v.1

Core Power Consumption 3
One-handed +2
Staff +2
Heavy-duty +2

Hot Swap

 Tactile Omni-Boost v.3

Core Power Consumption 5
One-handed +4
Staff +4
Heavy-duty +4

Hot Swap

 Kinasthetic Amplifier v.1

Core Power Consumption 3
Single-rigged +2
Twin-rigged +2

Hot Swap

 Kinasthetic Amplifier v.3

Core Power Consumption 5
Single-rigged +4
Twin-rigged +4

Hot Swap

 Reclamation Buddy v.1

Core Power Consumption 2
Tech Scrap Gain +10%

Hot Swap

 Reclamation Buddy v.2

Core Power Consumption 3
Tech Scrap Gain +20%

Hot Swap

 Reclamation Buddy v.4

Core Power Consumption 5
Tech Scrap Gain +40%

Hot Swap

 Rig Capacitor

Core Power Consumption 1
Minimum Energy 20%

Hot Swap

 Rig Capacitor XL

Core Power Consumption 2
Minimum Energy 30%

Hot Swap

 Pneumatic Calibrator v.2

Core Power Consumption 1
Stamina Consumption -15%

Hot Swap

 Pneumatic Calibrator v.4

Core Power Consumption 3
Stamina Consumption -25%

Hot Swap

 




    • Anonymous

      03 Aug 2017 05:47  

      Am I missing a page here?? What about Aggrssion Amplifier, Auti-aid, Ancillary Core & Core XL, Medi-Voltic v.1 v.3 & v.5, SNS Disinhibitor v3 & v.4?

      • Anonymous

        05 Jun 2017 06:07  

        There is supposed to be a SNS Disinhibitor v.1 but it seems bugged.
        Just after you face your very first ARMORED Proteus, it is laying on the ground just after the next left turn, a bot comes by and scoops it up.
        When you kill the bot you can keep attacking the box part of its body and when it breaks open (assuming it didn't despawn into the wall) you can pick up the v.1 implant but it will not stay in your inventory for long and each time you reload the area, that bot will drop it again, and again, and again, but you never get to keep it

        • Anonymous

          29 May 2017 13:05  

          Could anybody tell me where you find the "Orientation Implant", which grants +100% energy gain and costs 0 core power...? I didn't find it in my NG run and this thing sounds a little bit OP to be real... (compared to the Voltaic Dynamo implants)

          • Anonymous

            25 May 2017 22:11  

            would be cool if someone would sort this table and provide the missing pictures, its really unordered and confusing

            • Anonymous

              17 May 2017 23:23  

              How do you use the different types of implants such as hot swap or injectables? I know hard wired is passive but the other types aren't covered in how they activate.

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