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Implants for The Surge are listed on this page. Implants are used to increase the Stats of the player as well as provide new abilities or bonuses. A max of 8 Implants can be slotted at any given time, and these slots increase as you gain in Core Power. Each Implant also requires a certain amount of Core Power in order to use, so you will have to balance between using more powerful Implants or using more powerful Armor, since Armor also requires Core Power. There are more powerful versions of the same Implant, so if you find one you really like, odds are you can find a better version of it later in the game. Some Implants even stack.

 

Implants

Name

Effects

Type

 Adrenaline Shunt v.1

Core Power Consumption 5
Energy Consumption 20

Injectables

 Vital Injection v.1

Core Power Consumption 3
Health Restored 80

Injectables

 Vital Injection v.3

Core Power Consumption 6
Health Restored 160

Injectables

 Vital Injection v.5

Core Power Consumption 9
Health Restored 320

Injectables

 Vanadium E-Cell v.1

Core Power Consumption 0
Energy +6(4-12)

Hardwired

Vanadium E-Cell v.3

Core Power Consumption 1
Energy +24 (8-24)

Hardwired

 Vanadium E-Cell v.5

Core Power Consumption 3
Energy +45(16-18)

Hardwired

 Modaxinol Injector

Core Power Consumption 3
Health Restored -5/s
Energy Consumption 28

Injectables

 Ancillary Core

Core Power +6

Hot Swap

 Ancillary Core XL

Core Power +9

Hot Swap

Medical Audit

Core Power Consumption 0
Shows health bars on enemies

Hot Swap

Medi-Voltaic Injection v.1

Core Power Consumption 0
Health Restored 30
Energy Consumption 20

Injectables

 Medi-Voltaic Injection vV.3

Core Power Consumption 8
Health Restored 50
Energy Consumption 24

Injectables 

 Medi-Voltaic Injection v.5

Core Power Consumption 12
Health Restored 100
Energy Consumption 28

Injectables

Blue X-Cables

Core Power Consumption 1
Energy Consumption -10%

Hot Swap

 Red X-Cables

Core Power Consumption 2
Energy Consumption -15%

 Hot Swap

Aggression Amplifier v.1

Core Power Consumption 1
Health Restored 10%

Hardwired

 Aggression Amplifier v.2

Core Power Consumption 2
Health Restored 20%

Hardwired

Orientation Implant

Core Power Consumption 0
Energy Gain +100%

Hardwired

Sustaining Array v.1

Core Power Consumption 1
Energy Decay -25%

Hot Swap

 Sustaining Array v.2

Core Power Consumption 2
Energy Decay -50%

Hot Swap

Plasmic Regenerator v.1

Core Power Consumption 2
Health Restored 3/s

Injectables

 Plasmic Regenerator v.3

Core Power Consumption 4
Health Restored 6/s

Injectables

 Plasmic Regenerator v.5

Core Power Consumption 6
Health Restored 12/s

Injectables

 Vital Boost v.1

Core Power Consumption 3
Health +30

Hardwired

 Vital Boost v.2

 

Hardwired

 Vital Boost v.3

Core Power Consumption 4
Health +60

Hardwired

 Vital Boost v.4

  Hardwired

 Vital Boost v.5

Core Power Consumption 7
Health +100

 Hardwired

Voltaic Dynamo v.1

Core Power Consumption 2
Energy Gain +20%

Hot Swap

 Voltaic Dynamo v.2

Core Power Consumption 3
Energy Gain +30%

 Hot Swap

 Proximity Sensor

Core Power Consumption 0

Hot Swap

 Mechanized Counterweight v.0.9

Core Power Consumption 0
Crush Damage +5
Slash Damage +5
Thrust Damage +5
Energy Consumption 12

Injectables

 Mechanized Counterweight v.2

Core Power Consumption 2
Crush Damage +15
Slash Damage +15
Thrust Damage +15
Energy Consumption 12

 Injectables

 Mechanized Counterweight v.3

Core Power Consumption 3
Crush Damage +20
Slash Damage +20
Thrust Damage +20
Energy Consumption 12

Injectables

 Mechanized Counterweight v.4

Core Power Consumption 4
Crush Damage +25
Slash Damage +25
Thrust Damage +25
Energy Consumption 12

 Injectables

 Tactile Omni-Boost v.1

Core Power Consumption 3
One-handed +2
Staff +2
Heavy-duty +2

Hot Swap

Tactile Omni-Boost v.3

Core Power Consumption 5
One-handed +4
Staff +4
Heavy-duty +4

Hot Swap

 Kinasthetic Amplifier v.1

Core Power Consumption 3
Single-rigged +2
Twin-rigged +2

Hot Swap

 Kinasthetic Amplifier v.3

Core Power Consumption 5
Single-rigged +4
Twin-rigged +4

Hot Swap

 Reclamation Buddy v.1

Core Power Consumption 2
Tech Scrap Gain +10%

Hot Swap

 Reclamation Buddy v.2

Core Power Consumption 3
Tech Scrap Gain +20%

Hot Swap

 Reclamation Buddy v.4

Core Power Consumption 5
Tech Scrap Gain +40%

Hot Swap

 Endurance Enhancer v.1

Core Power Consumption 1
Stamina +15

Hardwired

 Endurance Enhancer v.3

Core Power Consumption 2
Stamina +30

Hardwired

 Endurance Enhancer v.5

Core Power Consumption 4
Stamina +50

Hardwired

 Auto-Aid v.2

Core Power Consumption 2
Health Restored 3/s

Hardwired

 Auto-Aid v.4

Core Power Consumption 5
Health Restored 7/s

Hardwired

 Implanted Electrodes v.2

Core Power Consumption 1
Energy Restored 36

Injectables

 Energized Power Cell v.1

Core Power Consumption 2
Elemental Damage +10
Energy Consumption 12

 Injectables

 Energized Power Cell v.2

Core Power Consumption 2
Elemental Damage +15
Energy Consumption 12

Injectables

 Energized Power Cell v.3

Core Power Consumption 3
Elemental Damage +20
Energy Consumption 12

Injectables

 Rig Capacitor

Core Power Consumption 1
Minimum Energy 20%

Hot Swap

 Rig Capacitor XL

Core Power Consumption 2
Minimum Energy 30%

Hot Swap

 Pneumatic Calibrator v.2

Core Power Consumption 1
Stamina Consumption -15%

Hot Swap

 Pneumatic Calibrator v.4

Core Power Consumption 3
Stamina Consumption -25%

Hot Swap

 SNS Disinhibitor v.3

Core Power Consumption 2
Energy Gain +50%
Stamina Regeneration +50%

Hardwired

 SNS Disinhibitor v.4

Core Power Consumption 3
Energy Gain +100%
Stamina Regeneration +100%

Hardwired 

 Toxic Autofilter

Core Power Consumption 2
Neutralize Toxic Gas

Hot Swap

 




    • Anonymous

      05 Jun 2017 06:07  

      There is supposed to be a SNS Disinhibitor v.1 but it seems bugged.
      Just after you face your very first ARMORED Proteus, it is laying on the ground just after the next left turn, a bot comes by and scoops it up.
      When you kill the bot you can keep attacking the box part of its body and when it breaks open (assuming it didn't despawn into the wall) you can pick up the v.1 implant but it will not stay in your inventory for long and each time you reload the area, that bot will drop it again, and again, and again, but you never get to keep it

      • Anonymous

        29 May 2017 13:05  

        Could anybody tell me where you find the "Orientation Implant", which grants +100% energy gain and costs 0 core power...? I didn't find it in my NG run and this thing sounds a little bit OP to be real... (compared to the Voltaic Dynamo implants)

        • Anonymous

          25 May 2017 22:11  

          would be cool if someone would sort this table and provide the missing pictures, its really unordered and confusing

          • Anonymous

            17 May 2017 23:23  

            How do you use the different types of implants such as hot swap or injectables? I know hard wired is passive but the other types aren't covered in how they activate.

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