Help
Help

The main Story in The Surge takes place in a heavily dystopian future as Earth nears the end of its life. Those who remain in the overpopulated cities must work to survive as social programs become saturated by an ageing population and increasing environmental diseases. As the intelligence of technology incrementally increased over the years, many jobs for the human race had been made redundant, forcing Earth’s citizens to head out into the suburbs seeking labor, aided by exoskeletons to improve their efficiency. The world of The Surge offers a very grim vision of the future, where the evolution of our technology, our society and our relation with the environment led to a decadent state of the Human civilization. The events of the game's progression will be recorded chronologically here once more is known.

 

Story Information

 

From a developer interview with Deck 13: "The world is messed up. Ecological problems have progressed, and it’s gotten really bad. Global governments have fallen, there are failed states, the normal people are just screwed. The company that you’re an employee of is trying to fix this by putting satellites into the atmosphere. Their mission is to seed the atmosphere to heal the world’s ecology and to do this they have to invent new technology. They have to “dig too deep” in certain ways. You arrive here as just a regular guy who’s happy to have a job, but stuff goes super bad. A big part of the game is discovering bits and pieces of the scenario as you play through. It’s a bit of a mystery, they’re developing new technology to do this and like in so many stories when a group is extremely oriented and centered on achieving certain results sometimes there is a dark side to this process."[1]

 

Story Rundown  (Work in progress, feel free to write a neat essay out of this)

 

  • You travel to CREO by train. While you're traveling you see a rocket launch.
  • You get to the company district and choose your rig.
  • Your rig is getting mounted, but something went wrong. You don't get sedated and you pass out because of the pain.
  • you wake up in a wasteland, because a robot tries to take your rig off. Beside you are several dead people that have rig connections on their body, but no more rig attached.
  • You meet Sally and she explains, that a shock went through the whole CREO system and now everything is locked and most people have gone crazy. You have to get to the management to free her.
  • You can't find a way into the management (it's locked by security) so you end up in the bio labs, where you meet Dr. Chavez. She tells you that resolve is toxic and she still researching for a non-toxic version of it. (even though she was fired years ago).
  • She gives you a USB with important information on it and you should deliver it to an old friend of her -- to rescue the world --
    You head back to the main production line and search for a way to the management through the maintenance tunnels. Sadly you're a heavy fat ass, so the ground beneath your feet breaks and you land in the R&D.
  • You make friends with a crazy scientist who developed a new solution to resolve, called utopia. It's like resolve. But on steroids. But instead of steroids, he used nanites! You also discover his hobby project: Transforming human being to the next level. Connecting human with machines. (Homo machina)
  • You're finally able to get to the management, only to discover they all dead, Sally is a lie (only a program) and because of the last management member alive not voting, the start of the utopia rocket launch is accepted in his moment of death. (that's what Sally wanted to prevent) If you now back track to Chavez you gonna tell her, her friends are all dead and she'll tell you, that some other friend might be at the rocket launch and with her USB you can stop utopia. (which would kill ~95% of life on earth if you don't stop it.)
  • So you head straight to the rocket launch area. Can't find this friend of Chavez. Might or might not inject the virus into utopia (your decision) and head to the final boss. A gigantic nanite monstrosity. Before and while you fight it you hear voices of scientists talking some weird*****.
  • When you beat the boss, the rocket launches, kicking you onto your fat ass. In the final cutsceen you crawl towards a wheel chair.
  • You wake up in a train heading towards CREO (NG+ started)
  • You arrive and while rolling towards the choosable rigs you'll discover blood on the ground. Looking like somebody severely wounded made his way out of one of the maintenance tunnels into this room and crawled his way towards the doors where you enter to choose a rig.



    • Anonymous

      04 Jun 2017 20:19  

      I feel like warren is in hell, bound to repeat the same events over and over till the end of time no matter what he try's.

      • Anonymous

        21 May 2017 23:17  

        This game's plot is it's weakest sopt. However it would be really nice for someone to write it down. Some of my questions: 1. What kind of tech Creo used in the final area? It was really out of touch with the rest of the game. Who developed it?. 2. Who is Sally (and what did all this scene in the board room mean)? 3. It would be nice to accumulate all info about CREO, Reveal and Utopia, and about all characters (including audio ones) in articles. 4. So how game story ends (in general) - is there 2 endings (because it wasn't very obvious)?

      Load more

      Chat