Spitfire Rod V2.0


Damage Damage


Impact Impact


Attack Speed Attack Speed


Single Rigged Proficiency Scaling


Energy Gain Energy Gain


Elemental Damage


Crush Damage


Slash Damage


Thrust Damage


Spitfire Rod V2.0 is a Weapon in The Surge.


Spitfire Rod V2.0 Information

“ Claimed from the broken chassis of the rocket assembly platform Big SISTER 1/3, the Spitfire Rod houses an active plasma welding torch. The CREO safety manual for the Big SISTER platforms clearly states that they are hardcoded to immediately cease operation in the case of human presence in the work area, but contains no suggested actions for what to do if a Big SISTER fails to automatically pause construction.”


Spitfire Rod V2.0 Details

  • Charged horizontal attack/normal horizontal-vertical-horizontal attack is triple poke, charged vertical/normal vertical-horizontal-vertical attack is turning poke/strike. Each attack in triple poke does same amount of stability damage as standard attack. Attacks occasionally ignite enemies.


Spitfire Rod V2.0 Location/ Where to find

  • Drop by Big SISTER at Build Service Access
  • Version 2 can be obtained from defeating Big SISTER without killing more than 2 arms during the 2nd phase of the fight.


Spitfire Rod V2.0 Notes & Tips

  • Deals a significant amount of damage, owing to the high Crush and Thrust damage boosted with Elemental. Take note however that the impact is medium, meaning heavier and more stable foes require a bit more work to stagger.
  • ??



Spitfire Rod V2.0 Upgrade Table


 Upgrade Cost


Prof 10 Damage

Prof 20 Damage

Prof 25

Mk. I n/a n/a --- --- ---  
Mk. II  n/a n/a 39  50  64   
Mk. III 2,966 9 49   63 81   
Mk. IV 6,835 9 58   75 95  
Mk. V 26,850 3      111  
Mk. VI   45,202   9 86    143  
Mk. VII   60,837   9 100     166  
Mk. VIII   76,950   9 113     189 /(21) 193  
Mk. IX   93,378   9 127     212/ (21) 217  
Mk. X   26,850   3      (21) 242  263


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    • Anonymous

      Just finished Big SISTER on 1st run using a stamina/energy focused LYNX kit with energy heal inject + plasmic regenerator inject + plasmic accumulator. Literally finished in two tries, never destroyed a single arm in 2nd phase. The trick is to sprint as fast as you can to the head (it will lunge but my overhead tanked the hit) and alternate in the corners where the head sits while getting some vertical hits in to the eye. Dodge the slam attacks and use the energy from your attacks to keep overheal with energy heal injectable. Don't lock on as it will move to the arms instead, just freehand it. It should finish fairly quickly as the boss isn't very strong.

      • Anonymous

        Just kill all the arms, it makes an incredibly poor boss design marginally less awful and the spitfire 2.0 is garbage anyway. Literally my favorite souls like but the boss fights are its weakest leg. Big sister is just insulting, genuinely one of the most head scratching-ly piss poor bosses in any souls style game to date.

        • Anonymous

          I still like Helvigs Kingfisher better. It has less dmg but it has 5% more stamina gain and Very High prof scaling vs this one that has High. So the lower base dmg and different dmg profiles is made up by from higher prof scaling. It doesnt have the crush and elemental dmg though.

          • Anonymous

            Really love. Fast and furious. The only problem is the elemental damage make it harder to savage the enemies sometimes. They just die.

            • Anonymous

              easiest is to kill the boss is to kill 2 robot arms of one side, so with the boss fight you only have to deal with one arm

              • Anonymous

                You can kill any two arms. Even if these are the arms that are far away from the "head", the close armos will move and will take their place. This way it'll be easier than getting two far arms.

                • Anonymous

                  Does this weapon have any special attacks? The firebug v2 has a flame spin and the pax imperator v2 apparently has some sort of slam. I couldn't find any with the Spitfire v2.

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