The SCARAB build set is a build for The Surge. Builds are custom kits of items and attributes that have a unique playstyle to those specifications.

 

 

bonfire   "Wearing a full set of SCARAB gear increases the effect of all Vital Boost implants."

I found the explanation a little confusing. The increase of the effect is not based on the implant itself, but on the number of health provided by it.

 

 


first_aid_station_icon   Healing

Having more health means that the Aggression Amplifier will regenerate more health. That is the reason why I think this is the best supportive healing source for this build.

Another implant that see its effects improved by more health, is the Auto-Aid. The implant activate when under 25% health, and will start regenerate health until it reach 25% again.

 

 


Twin-rigged   Gears and Weapons

The arm gears increases the impact by +30% and reduces attack speed by 4%.

The weapon type getting the most out of those stats are the Twin-rigged weapons. The one with base low impact can reach medium impact and their ASPD is still really good.

But faster One-handed weapons and Staves can be a good option too. Just be warry of your stamina.


The head gear isn't important. I would replace it for the Sunglasses ASAP and get more damage.

 

 


CorePowerConsumption   Progression of the build by Core Power

 

CP35 +6

Ancillary Core
Vital Boost v.1 and v.3
Two Vital Injection v.1
Aggression Amplifier v.1
Voltaic Dynamo v.1

 

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CP45 +9

+ Sunglasses

Ancillary Core XL
Three Vital Boost v.3
Two Vital Injection v.3
Aggression Amplifier v.2
Endurance Enhancer v.3
Voltaic Dynamo v.2

 

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CP55 +9

+ Sunglasses

Ancillary Core XL
Three Vital Boost v.3
Three Vital Injection v.3
Aggression Amplifier v.2
Endurance Enhancer v.5
Voltaic Dynamo v.2

 

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CP65 +9

+ Sunglasses

Ancillary Core XL
Two Vital Boost v.5 and one v.3
Three Vital Injection v.3
Aggression Amplifier v.1 and v.2
Endurance Enhancer v.5
Pneumatic Calibrator v.2
Voltaic Dynamo v.2

 

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CP75 +9

+ Sunglasses

Ancillary Core XL
Three Vital Boost v.5
Vital Injection v.3 and two v.5
Two Aggression Amplifier v.1 and v.2
Endurance Enhancer v.5
Pneumatic Calibrator v.4
Voltaic Dynamo v.2

I do not like having two different Vital Injection, but because of the health boost of the bonus set, only healing with Vital Injection v.3 can be difficult. You can differentiate the two by the color of the icon when you toggle your injectable. It is also showed on the bottom-right corner of the screen.

 

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CP85 +9

+ Sunglasses

Ancillary Core XL
Three Vital Boost v.5
Three Vital Injection v.5
Two Aggression Amplifier v.1 and v.2
Auto-Aid v.4
Endurance Enhancer v.5
Pneumatic Calibrator v.4
Voltaic Dynamo v.2

Considering the high health pool and defense of the build, it is not that risky to stay around 25% health and use the Aggression Amplifier implants to stay around 65% health and economize Vital Injection.

 

 

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