Hot Swappable Implants
|
Name |
Effects |
Ablative Array | Increases defense when energy is high. | |
Ancillary Core | Increases Core Power. | |
Concussive Array | Increases impact when energy is high. | |
Drone Power Circuit | Increases the damage of drone attacks by 50%. | |
Endurance Array | Increases stamina regeneration when energy is high. | |
Gyro-Stabilizer | Reduces the stamina consumed when blocking attacks. | |
Kinetic Converter | Generates enegry when blocking attacks. | |
Kinasthetic Amplifier | Increases weapon proficiency and proficiency gain with single-rigged and twin-rigged weapons. | |
Medical Audit | Displays Healthbars for targeted enemies. | |
Omni-Audit | Displays Health bar and stability bar of enemies. | |
Pneumatic Calibrator | Reduces the Stamina cost of performing evasive moves. | |
Proximity Sensor | Plays an audible tone when near a treasure item. | |
Reclamation Buddy | Increases the amount of Tech Scrap gained by killing enemies. | |
Rig Capacitor | Adds a minimum energy level that you will not passively decay past. | |
Sustaining Array | Slows energy decay. | |
Tactile Omni-Boost | Increases weapon proficiency and proficiency gain with one-handed weapons, staffs and heavy-duty weapons. | |
Toxic Autofilter | Neutralizes toxic gas, allowing it to be breathed normally. | |
Velocity Array | Increases attack speed when energy is high. | |
Voltaic Dynamo | Increases the amount of energy gained through successful attacks. | |
X-Cables | Reduces the energy cost of performing finishing moves. | |
Turbo-Dynamic Capacitor v.2 | Gain energy through successful attacks and slow down decay at the same time! |
|
Turbo-Dynamic Capacitor v.4 | Gain energy through successful attacks and slow down decay at the same time! |
- Anonymous
Where do you get the gyro-stabalizer implant from? I have been looking for this over 3 separate playthroughs now!
- Anonymous
X-Cables - Reduces the energy cost of performing finishing moves.
But also reduce all energy required for injectable. 15% for red, 10% for blue.
Coupled with the dlc mantis armor bonus of 25% reduction for all injectable you get theoricaly 40% reduction on medi voltaic usage.
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I found the gyrostabilizer somewhere after Central production vanilla game first play through by checking every corner and crevice it helps absorb that extraneous stamina loss
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