Hardwired Implants

 

Name

Effects

Aggression Amplifier Restores health when performing finishing moves.
Auto-Aid While near death, regenerates health.
Endurance Enhancer Increases maximum Stamina. Scales with Core Power.
Orientation Implant Energy Gain +100% (unknown if actually ingame)
SNS Disinhibitor While near death, increases passive stamina regeneration and energy gained through successful attacks.
Vanadium E-Cell Increases maximum Energy. Scales with Core Power.
Vital Boost Increases maximum Health. Scales with Core Power.
 vital_omni_audit_implant Vital Omni-Audit Displays health bar and stability bar of enemies and increases maximum health. Scales with Core Power.
 kineto_plasmic_shunt_v3_implant Kineto-Plasmic Shunt Heals you after 5 successful hits in quick succession.
 medic_voltaic_regulator_v2_implant Medi-Voltaic Regulator When health is low, successful attacks generate health instead of enegry.
 plasmic_array_v2_implant Plasmic Array Provides heal over time while enegry is high.
 plasmic_accumulator_v4_implant Plasmic Accumulator Overhealing is stored as temporary health buffer.
plasmic_omni_boost_v1_implant Plasmic Omni-Boost Increases maximum energy, health and stamina, based on Core Power.

 

 
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    • Anonymous

      plasmic array and velocity array only need approximately 20 energy to work, the description says while energy is high, but 20 is low. This page says "while enegry is high" because the person who wrote it was high.

      • Anonymous

        No page for the Plasmic Accumulator is odd, this is one of the most useful implants, especially when paired with aggression amplifiers

        • Anonymous

          I'm not sure where I got the Plasmic Array, but I remember getting it in the base game. I want to test if they are stackable.

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