Hardwired Implants
|
Name |
Effects |
Aggression Amplifier | Restores health when performing finishing moves. | |
Auto-Aid | While near death, regenerates health. | |
Endurance Enhancer | Increases maximum Stamina. Scales with Core Power. | |
Orientation Implant | Energy Gain +100% (unknown if actually ingame) | |
SNS Disinhibitor | While near death, increases passive stamina regeneration and energy gained through successful attacks. | |
Vanadium E-Cell | Increases maximum Energy. Scales with Core Power. | |
Vital Boost | Increases maximum Health. Scales with Core Power. | |
Vital Omni-Audit | Displays health bar and stability bar of enemies and increases maximum health. Scales with Core Power. | |
Kineto-Plasmic Shunt | Heals you after 5 successful hits in quick succession. | |
Medi-Voltaic Regulator | When health is low, successful attacks generate health instead of enegry. | |
Plasmic Array | Provides heal over time while enegry is high. | |
Plasmic Accumulator | Overhealing is stored as temporary health buffer. | |
Plasmic Omni-Boost | Increases maximum energy, health and stamina, based on Core Power. |
- Anonymous
No page for the Plasmic Accumulator is odd, this is one of the most useful implants, especially when paired with aggression amplifiers
- Anonymous
Plasmic Accumulator v4 stores 30% of your total hp as extra buffer and i assume v2 stores 15-20%
- Anonymous
- Anonymous
I'm not sure where I got the Plasmic Array, but I remember getting it in the base game. I want to test if they are stackable.
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plasmic array and velocity array only need approximately 20 energy to work, the description says while energy is high, but 20 is low. This page says "while enegry is high" because the person who wrote it was high.
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