Grim MarauderHeavy-duty |
|||
---|---|---|---|
Damage |
27 | ||
Impact |
High | ||
Attack Speed |
Low |
||
Proficiency Scaling |
Medium | ||
Energy Gain |
+50% |
||
21 | 0 | ||
6 | 4 |
Grim Marauder is a Weapon in The Surge. It is a DLC weapon only available in The Good, the Bad, and the Augmented.
Information
“The logical next step in CREO's 'Grim' series of exhumation tools. Long distance melee functionality enables its wielders to use the blades from a safe distance and strike with almost scary precision to make your foes bleed with pain. Horizontal attacks have been this devastating!”
Location/ Where to find
- Testing Chamber
- El Muerte and The Undertaker have a chance of carrying this weapon; that chance is elevated if you boost the "V2 Gear" multiplier by taking 4 modifiers
- If you see El Muerte or The Undertaker with this weapon, cut their right arm to obtain it
Notes & Tips
- This is most easily farmable on Episode 2 or 3
- The possible boss weapons are as follows:
- Totem Wolf:
- Pattern 20XX Infantry Rifle (V1)
Pattern 30XX Infantry Rifle (V2) - Tamahaac (V1)
Tamahaac DX (V2)
- Pattern 20XX Infantry Rifle (V1)
- El Muerte:
- B0-W1E Twin Blades (V1)
B0-W1E Twin Blades Deluxe Edition (V2) - Grim Ravager (V1)
Grim Marader (V2)
- B0-W1E Twin Blades (V1)
- The Undertaker:
- Grim Ravager (V1)
Grim Marauder (V2) - R.I.P. (V1)
R.I.P. Special Edition (v2)
- Grim Ravager (V1)
- Totem Wolf:
Upgrade Table
Level |
Upgrade Cost |
|
|
|
|||
Mk. I | 741 | 9 | 38 | ?? | ?? | ||
Mk. II | 2966 | 9 | 47 | ?? | ?? | ||
Mk. III | 2966 | 9 | 56 | ?? | ?? | ||
Mk. IV | 2966 | 9 | 65 | ?? | ?? | ||
Mk. V | 26850 | 3 | 76 | ?? | ?? |
Load more
MK.X prof 25: 278 dmg
0
+10
-1