CREO IP-75 InducerTwin-rigged |
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12 |
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Very Low |
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High |
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Medium |
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+5% |
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5 |
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5 |
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5 |
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9 |
CREO IP-75 Inducer is a Weapon in The Surge.
CREO IP-75 Inducer Information
“CREO's own Don Hackett says it best: "Designed for critical power loss, an operator can use The Inducer to instantly transfer energy to a failing system or unit, completely recharging it. This is essential in CREO's space operations, where even electrical fluctuations can lead to death or injury within seconds! If you can imagine it, CREO can design it." ”
CREO IP-75 Inducer Details
- Horizontal attack x3 will perform a jump smash.
CREO IP-75 Inducer Location/ Where to find
- Exhibition Floor
- Can be weilded (and dropped) by Patchwork Zombies in NG+
- ??
CREO IP-75 Inducer Notes & Tips
- ??
- ??
CREO IP-75 Inducer Upgrade Table
Level |
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Mk. I | ![]() |
741 | ![]() |
9 | 18 | 21 | |||
Mk. II | ![]() |
6,835 | ![]() |
9 | 21 | 24 | |||
Mk. III | ![]() |
11,353 | ![]() |
9 | 27 | 33 | |||
Mk. IV | ![]() |
16,328 | ![]() |
9 | 33 | 39 | |||
Mk. V | ![]() |
26,850 | ![]() |
3 | |||||
Mk. VI | 45,202 | 9 | 51 | 57 | |||||
Mk. VII | 60,837 | 9 | 60 | 66 | 93 | ||||
Mk. VIII | 76,950 | 9 | 69 | 75 | 108 | ||||
Mk. IX | 93,378 | 9 | 78 | 87 | 120 | ||||
Mk. X | 26,850 | 3 | 96 | 147 |
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Is this weapon effective against Ropots, PROTEOUS, and The Nanite Creatures???
3
+10
-1