Codename: Parsifal v2.0One-Handed |
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21 |
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Medium |
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Medium |
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High |
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+45% |
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5 |
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15 |
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0 |
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10 |
Codename: Parsifal v2.0 is a Weapon in The Surge.
Codename: Parsifal v2.0 Information
“Parsifal is CREO's patented nanite-manipulation tool, used internally for research purposes and not yet available for licensing or distribution. This particular version was further modified by one of Dr. Gene Barrett's most advanced experimental subjects, possibly for use in extreme environmental conditions, which would expain it's hardened outer casing.”
Codename: Parsifal v2.0 Details
- Charged veritcal attack is a ground slam.
Codename: Parsifal v2.0 Location/ Where to find
- Dropped by Bloodied PROTEUS Test Subject at Applied Nano Science
Codename: Parsifal v2.0 Notes & Tips
- More or less identical to the regular Codename: Parsifal, except it does extra crush damage and has higher proficiency scaling. If you've been using the ASTir Vibro-Cutter up to this point, it's quite a nice upgrade.
- The Bloodied Test Subject is farmable once you've locked both of the test labs and unlocked his elevator - just cut off his right arm like any other enemy to get the weapon, and he also can be farmed for the Bloodied PROTEUS Gear set. Be warned, he hits fairly hard even once dismembered, and you have to actually kill him afterwards in order to get tech scraps - he will not give scraps if you just let him die on his own. He is slightly easier to farm before talking to Dr Barrett than after, as there are additional enemies and a fully-armored PROTEUS Test Subject between Ops and his spawn location once you've spoken to Dr. Barrett.
- Salvages for 3x Tungsten Alloy Mk IV
- Is the earliest farmable weapon that salvages for Tungsten Alloy Mk IV.
Codename: Parsifal v2.0 Upgrade Table
Level |
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Mk. 0 | ![]() |
N/A | ![]() |
N/A | 20 | 22 | 25 | 29 | 33 | 36 |
Mk. I | ![]() |
741 | ![]() |
9 | 30 | 34 | 39 | 45 | 50 | 55 |
Mk. II | ![]() |
6,835 | ![]() |
9 | 38 | 43 | 50 | 57 | 63 | 70 |
Mk. III | ![]() |
11,353 | ![]() |
9 | 47 | 53 | 61 | 70 | 78 | 87 |
Mk. IV | ![]() |
16,328 | ![]() |
9 | 56 | 63 | 73 | 83 | 94 | 103 |
Mk. V | ![]() |
26,850 | ![]() |
3 | ||||||
Mk. VI | ![]() |
45,202 | ![]() |
9 | 83 | 94 | ||||
Mk. VII | ![]() |
60,837 | ![]() |
9 | 97 | 110 | ||||
Mk. VIII | ![]() |
76,950 | ![]() |
9 | 110 | 125 | 145 | 164 | 184 | 204 |
Mk. IX | ![]() |
93,378 | ![]() |
9 | 124 | 141 | 163 | 185 | 208 | 230 |
Mk. X | ![]() |
26,850 | ![]() |
3 | 137 | 156 | 180 | 205 | 230 | 255 |
- Anonymous
- Anonymous
careful about opening the bottom doors, after the first "boss" fight with him two regular subjects will patrol in and out and can make pulling him harder.
Load more
I don't know why, but i get the scraps from him even if i don't touch him at all while he's bleeding out.
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