Bloodhounds are enemies in The Surge.

bloodhound bot

They are large, quadrupedal security robots, first encountered patrolling the outside and inside areas of Resolve Biolabs, or within the somewhat hidden and entirely optional Discarded Safety Equipment area of Central Production B, where six non-respawning ones lay dormant on the way to a valuable implant. Bloodhounds are often found in a dormant state, but they will invariably rise up and attack Warren as soon as he approaches.

Bloodhounds are fast, aggressive combatants, with medium durability. They have three targetable limbs, their two front legs and their tail, which can be severed to prevent them from using some of their attacks. However, as the remaining attacks are arguably more of a threat, this may not be always recommended. Destroying one of the legs will prevent the kickflip and leaping attacks.

The Bloodhounds use the following attacks:

  • Charging leap: The Bloodhound backs up slightly and gives a distinctive cry, before leaping an extremely long distance towards Warren. This attack is unblockable and deals massive damage and impact if it connects, easily capable of killing Warren outright even at high or even full health. The Bloodhound prefers using this attack and will do so often. While leaping, the Bloodhound has very limited air control and the attack has a forgiving hitbox, making it fairly easy to dodge out of the way, but it should not be underestimated. Note that intervening obstacles will stop but not interrupt the leap, often letting the Bloodhound slide to the side and hit Warren in a seemingly safe position.
  • Kickflip: The Bloodhound lifts up on its front legs, delivering a kick with its rear ones and then performing a spin that launches it backward a fair distance. This attack deals moderate to low damage and high impact and can be blocked, though the self-movement makes it unlikely to be countered (however, a perfect block is likely to stop the Bloodhound from moving away). This attack is mostly used to gain distance and is usually followed by a leap. This is the only attack a tailless Bloodhound will use in melee, making it arguably more dangerous.
  • Tail strike: The Bloodhound raises up its tail and strikes with it forward, dealing moderate to high damage. This attack can be blocked or jumped and countered, however.
  • Tail swipe: Similar to the above, but indicated by moving the tail to the side and striking the area around the Bloodhound - harder to dodge, but can be blocked, or countered with a ducking attack.
  • Tail sweep: The Bloodhound sweeps its tail behind it twice. This attack is only used when approached from behind. Can be jumped over.

Try to avoid fighting multiple Bloodhounds, as their leaps will make it very difficult to attack one without being hit or dying to another.

Severing the Bloodhound's tail will always produce an Ancilliary Core implant, which can be used or destroyed for a guaranteed 1,000 Tech Scrap. Farming these implants is possible but, given the threat posed by a Bloodhound, not recommended unless you're very comfortable farming them.

Combat Tips

Bloodhounds tend to telegraph their attacks with a "honk" noise - there's a lot of warning when they're at range, but when you're in melee range of them they will forego the noise sometimes.  Using the honk and their preference for the ranged leap attack, it's possible to fight them even at a low power level if you're conservative in your attacks and are either very good at timing blocks, or have enough room to dodge comfortably while fighting them.

The simplest way to fight them is to use a medium-speed weapon (a one-handed or staff weapon), and pre-target their tail before starting combat.  Once you've engaged them, back up so that the Bloodhound will use its "honk and leap" attack, wait for the honk, then wait for the leap, and then dodge sideways immediately after the leap starts - the Bloodhound will land where you used to be before the dodge, and then you can slide-attack the tail and then dodge back out after you've gotten in a hit or two.  Dodge or run backward away from the Bloodhound to get some range, and it will set itself up for another "honk and leap", and then you just dodge out and slide back in for an attack on the tail.  Keep doing this until the tail breaks off, switch your target to a leg, and keep doing the same dodge and attack pattern until you've killed the Bloodhound.  You likely won't do a lot of damage per attack, but once you get the pattern of dodging and attacking down you can avoid taking significant damage while whittling down the Bloodhound's large health pool.

If you want to kill a Bloodhound faster, don't target its tail - either target a leg or don't pick any specific body part at all - you won't get the Ancillary Core implant from breaking the tail off, but you also won't risk extra damage by taking the time to break it off.

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    • Anonymous

      Of all this games flaws, the design of this enemy is the most heinous. A shame, because I think it looks cool, but god, I wish they didn't exist.

      • Anonymous

        Very useful info: like most non-humanoid common enemies, these bastards are very sensitive to elemental damage, so ALWAYS have an elemental weapon in your favorite arsenal, even if their basic stat is generally lower than other weapons!

        • Anonymous

          I've stopped trying to fight those things a long time ago, nothing is stronger and more vicious than this horror in this game.
          Wanna talk about its design ? Break its tail => make it even more overpowered that's eh... that's a shitty idea.

          • Anonymous

            Aim for the leg if you don't need cores and just want to kill it. Its tail attacks are easier to dodge and don't hurt as much.better to have it use those over its charges. You need good timing to dodge its charge. Dodge too early and it will change its angle of attack and get you. Also best to limit combos and be ready. It can counter with a painful flip that sends you flying. Just focus more on defense since it won't stagger.

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