The ANGEL VI and Codename weapons build is a build for The Surge. Builds are custom kits of items and attributes that have a unique playstyle to those specifications.

 

 

bonfire   "Wearing a full set of ANGEL VI gear increases attack speed, energy gain and impact for all "Codename" tools."

The energy gain bonus is equivalent to the Voltaic Dynamo v.2.
And the impact bonus makes the weapons deal more stability damage than if they were reaching an improved high impact.
It is pretty obvious at this point, that only Codename weapons should be used with this set.

 

 

One-Handed   Gears and Weapons

Considering the +10% stamina consumption of the body gear, and the -8% attack speed of the arm gears ; Heavy-duty and Single-rigged weapons should definitly be avoided.

The One-handed and Twin-rigged weapon types as well as the Staves, have two different weapons posseding the "Codename" tag.
To cover all important damage type, having three weapons in favorite is important.

- Slash damage : Carmina / Valkyrie
- Crush damage : Parsifal (v2.0), despite the ASPD boost from the set bonus, the weapon is still pretty slow.
- Elemental damage : The icy weapons from the free DLC Fire and Ice Weapon Pack, all focus on elemental damage. (Lohengrin, Siegfried, Zarathustra)


The head gear reduces the use of the drone's module by 50%.
The overall defense of the set is pretty low, using the Anti-Kinetic Shield (cost 24 energy) would be a great way to mitigate that downside.
Despite its high cost in energy, the set bonus makes it easier to use.

Sidenote : Be careful of the energy gain of the weapon you use.

Protip : you can modify the Field of View (FoV) in Option > Video > Display (PC only ?)

 

 

first_aid_station_icon   Healing

To mitigate the use of Vital Injection, I think the best option with this build is to use the Aggression Amplifier implant. It will be a consistent source of healing due to the % based heal. Also, its cost in CP is very low.

 

 

CorePowerConsumption   Progression of the build by Core Power


CP45 +9

+ Sunglasses

Ancillary Core XL
Two Vital Boost v.3 and one v.1
Two Vital Injection v.3
Aggression Amplifier v.1 and v.2
Endurance Enhancer v.3

Before R&D you only have the weapon Codename: Siegfried.
Also, the drone's ability Anti-Kinetic Shield isn't avaible yet, so the Sunglasses are really worth it, especially consireding the high energy cost of this set.
If you want to use your energy if you have too much, the drone's module Emergency Coolant Vent can be a good option.

 

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CP55 +9

Ancillary Core XL
Three Vital Boosts v.3
Two Vital Injection v.3
Aggression Amplifier v.1 and v.2
Endurance Enhancer v.3 and v.5

 

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CP65 +9

Ancillary Core XL
Two Vital Boost v.3 and one v.5
Three Vital Injection v.3
Aggression Amplifier v.2 and two v.1
Endurance Enhancer v.3 and v.5

 

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CP75 +9

Ancillary Core XL
Two Vital Boost v.5 and one v.3
Three Vital Injection v.3
Aggression Amplifier v.2 and v.1
Endurance Enhancer v.3 and v.5
Red X-Cables
Adrenaline Shunt v.1 (cost 17 energy)

The Adrenaline Shunt makes the ennemies move slower. It is a great tool to use in any situation.
The addition of the Red X-Cables, facilitate the use of the drone, injectable and execution.

 

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CP85 +18

Two Ancillary Core XL
Three Vital Boost v.5
Three Vital Injection v.5
Aggression Amplifier v.1 and v.2
Two Endurance Enhancer v.5
Red X-Cables
Adrenaline Shunt v.1

 

 

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