Maximum energy can be increased with the implant type Vanadium E-Cell and Palladium E-Cell.

 

Energy is generated by hitting an enemy and can be used for execution, drone modules and some injectable implants.

 

Each weapon type generate a specific amount of energy. This amount is modified by the stats "Energy gain" unique to each weapon.

Energy gain can be increased with the implant type Voltaic Dynamo and SNS Disinhibitor. The ANGEL VI gear set bonus also increase the gain of energy for the "Codename" weapons.

Energy can also be generated by blocking an attack with the implant Kinetic Converter v.3.

The implant Implanted Electrodes v.2 generate energy.

 

Energy decay can be decreased with the implant type Sustaining Array.

 

Energy consumption for execution, drone modules and some injectable implants can be decreased with the implant Blue X-Cables and Red X-Cables.

The energy consumption for drone modules can be decreased by some head gear.

 

Here is a list of the injectables consuming energy :

 

The MANTIS gear set bonus decreased the cost of all those injectables by 25%.

The Asclepius gear set bonus decreased the cost of the implant type Medi-Voltaic Injection.




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