Bloodhounds are enemies in The Surge.

They are large, quadrupedal security robots, first encountered patrolling the outside and inside areas of Resolve Biolabs, or within the somewhat hidden and entirely optional Discarded Safety Equipment area of Central Production B, where six non-respawning ones lay dormant on the way to a valuable implant. Bloodhounds are often found in a dormant state, but they will invariably rise up and attack Warren soon as he approaches.

Bloodhounds are fast, aggressive combatants, with medium durability. They have one targettable limbs, their two front legs and their tail, which can be severed to prevent them from using some of their attacks. However, as the remaining attacks are arguably more of a threat, this may not be always recommended.

The Bloodhounds use the following attacks:

  • Charging leap: The Bloodhound backs up slightly and gives a distinctive cry, before leaping an extremely long distance towards Warren. This attack is unblockable, and deals massive damage and impact if it connects, easily capable of killing Warren outright even at high or even full health. The Bloodhound prefers using this attack, and will do so often. While leaping, the Bloodhound has very limitd air control and the attack has a forgiving hitbox, making it fairly easy to dodge out of the way, but it should not be underestimated. Note that intervening obstacles will stop but not interrupt the leap, often letting the Bloodhound slide to the side and hit Warren in a seemingly safe position.
  • Kickflip: The Bloodhound lifts up on its front legs, delivering a kick with its rear ones and then performing a spin that launches it backwards a fair distance. This attack deals moderate to low damage and high impact and can be blocked, though the self-movement makes it unlikely to be countered (however, a perfect block is likely to stop the Bloodhound from moving away). This attack is mostly used to gain distance and is usually followed by a leap. This is the only attack a tailless Bloodhound will use in melee, making it arguably more dangerous.
  • Tail strike: The Bloodhound raises up its tail and strikes with it forward, dealing moderate to high damage. This attack can be blocked and countered, however.
  • Tail swipe: Similar to the above, but indicated by moving the tail to the side and striking the area around the Bloodhound - harder to dodge, but can be blocked, or countered with a ducking attack.

Try to avoid fighting multiple Bloodhounds, as their leaps will make it very difficult to attack one without being hit or dying to another.

Severing the Bloodhound's Tail will always produce a Ancillary Power Core implant, which can be used or destroyed for a guaranteed 1,000 Tech Scrap. Farming these implants is possible but, given the threat posed by the Bloodhound, not recommended.

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